
Paying someone else to level your character or to give you gold for RL money is currently viewed as “unfair.” … So if using RL resources to get ahead is cheating, what about people who are rich with time? After all, the principal mechanic for MMO progression is time spent playing the game. Most people would probably say that cheating is breaking the rules. A weblog entry (O’Halloran, 2007) discussing cheating in the massively multiplayer online game World of Warcraft illustrates the complexity of this issue, stating: With such diverse possibilities, it becomes difficult to define cheating within this realm. What constitutes cheating in a video game is still an emerging issue with widely varying opinions on the matter. Implications are discussed, particularly as they relate to setting and maintaining ethical standards in the school setting. Analyses reveal three themes relating to students’ conceptions of cheating. Researchers explore the narratives of three teenage males as they described their experiences in gaming and in school, and their views of ethics, honesty, and acceptable forms of information gathering in the two contexts. This study took a phenomenological approach to developing an understanding of student views of cheating in these two different settings, and investigating their motivations for engaging in cheating behaviors. Methods of learning and playing video games differ from that of traditional learning settings in that it is common to collaborate and use alternative methods known as “cheats” in the gaming world, strategies that might be considered unethical in the traditional classroom setting. AbstractTechnology use, and video game play in particular, occupies a large amount of time in a typical teenager’s life.
